SimpleGuns - Forge Edition - Spritesheet Index
(Modification by nerdboy64) (LD and HD spritesheets by wuffox64, edited by nerdboy64)

The Grid for the current version is currently the same for both Low-Definition and High-Definition. Major difference is the size of the images being loaded. If the HD sheet doesn't work as planned, there's still the LD sheet to work with.
Both sheets are named "simpleguns.png" for ease of naming and recalling.
Using Forge, the sprites and textures can be called upon from the sheet at their index numbers. Here's the indices as they are in both sheets, from 0 to 255, abridged for blank spaces that are reserved for future textures and sprites.

[0-31 	= Gun Sprites / Textures]

0	= flintlock
1	= musket
2	= revolver
3	= boltActionRifle
4	= pistol
5	= shotgun
6	= 2barrelshotgun
7	= lmg
8	= revgunblade
9	= blunderbuss
10	= scoped bolt-action rifle
11      = lmgb
12      = barb
13      = musketb
14-31	= (Empty)

[32-63	= Ammunition Sprites / Textures]

32	= musketball
33	= boxofbullets
34	= barclip
35	= shotgunshell
36	= blueshells
37	= yellowshell
38	= redbag
39	= bluebag
40	= yellowbag
41	= whitebag (Colorable Sprite / Texture)
42-63	= (Empty)

[64-95 = Weapon Construction Sprites / Textures]

64	= gunspring
65	= boltpiece
66	= firearmBarrel
67	= sniperBarrel
68	= revmagempty
69	= riflemag
70	= riflescope
71	= bayonet
72	= bullet
73-95	= (Empty)

[96-127 = Bomb Sprites / Textures]

96	= claybutton
97	= clayfuse
98	= stickyclay
99	= (Empty, Reserved for future Clay Bomb type)
100	= clothbutton
101	= clothfuse
102	= stickycloth
103	= (Empty, Reserved for future Cloth Bomb type)
104	= ironbutton
105	= ironfuse
106	= stickyiron
107	= (Empty, Reserved for future Iron Bomb type)
108	= netherbutton
109	= netherfuse
110	= stickynether
111	= (Empty, Reserved for future Nether Bomb type)
112-127	= (Empty)

[128	= Gun Rack Sprite / Texture]

128	= gunrack

[255	= BulletFlying Sprite / Texture]

255	= bulletflying

[end]